see

see i -- display the engine object whose handle is the integer i.
see X -- display the engine object corresponding to the ring, matrix, module, or ring element X.

     i1 = R = ZZ/101[x,y,z]
     
     o1 = R
     
     o1 : PolynomialRing
     
     i2 = see R
     
     Z/101[x,y,z; Degrees => {1, 1, 1}; MonomialOrder => grlex1[1,1,1]]
     i3 = see (x+1)^6
     
     x6+6x5+15x4+20x3+15x2+6x+1
     i4 = see handle (x*y*z)
     
     xyz
     i5 = see 0
     
     Z

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